United
Visual
Artists

James Blake

The Colour in Anything, 2016

As part of a continuing collaboration with James Blake, UVA were initially approached in 2014 to create the concept design for the forthcoming tour for James’ new album. The concept for The Colour in Anything tour evolved from the visual content for five tracks of James’ UK festival sets in the summer of 2016, to the entire stage and content design for the tour.

In order to create a high As part of a continuing collaboration with James Blake, UVA created a unique film and stage tour for the artist’s first album release, The Colour in Anything. The works explored tensions between the real and the virtual, implicating both the artist and the viewers in an immersive, hybrid experience.

Collaborating to bring a unique sensory element to the tour performances, UVA composed unique graphic content which was programmed in real-time and choreographed alongside complex lighting sequences, using audio triggers. This included animating original Quentin Blake drawings (who also created the album artwork). The visual spectacle went on to form the basis of James’s subsequent festival appearances in the summer of 2016. ‘I Need A Forest Fire’, the inaugural track release from the album, saw UVA realise an installation and sculptural work informed by organic and astral forms. Shot in UVA’s studio, the video used real-time projection and motion control to animate the work during the filming process. Using dramatic shifts in perspective together with special effects, the film places the viewer in a temporal world, the subject of both apparitions and natural phenomenon. lighted visual experience within the performance, UVA built and programmed real-time, audio triggered, content to play alongside various choreographed lighting and pre-sequenced content. The track The Colour in Anything featured a new technique UVA created using a 3D ’tracking pen’, which Quentin Blake used to sketch out various illustrations in the studio. UVA then used this data to re-create the illustration in 3d using custom real-time filters.

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